Sequences

A Sequence is an ordered collection of Chambers played continuously.

Example run:

1. Basic Calibration 2. Hammer Hell 3. Don't Look Away 4. Final Betrayal

How sequences work

  • Deaths restart the current chamber.
  • Completing a chamber advances to the next entry.
  • Results are aggregated across the run.
  • Sequences may include your own chambers and community Workshop chambers.
  • Original chamber creators retain attribution.
  • The sequence author is the curator when using other creators' content.

Creating sequences

Open the Level Editor Hub, switch to MY SEQUENCES, and choose NEW SEQUENCE. Add chambers in order from your local library or Workshop subscriptions.

Community chambers in sequences

Workshop chambers are referenced by their Workshop file ID — the sequence does not embed another creator's level file. Players need a valid subscription/download for Workshop entries.

Missing chambers

If a referenced Workshop chamber becomes unavailable (deleted, private, incompatible, or failed download), the game shows:

CHAMBER UNAVAILABLE

You can choose SKIP to continue the sequence or EXIT SEQUENCE to abort.

A sequence completed with skipped chambers is marked as finished with skipped entries and does not receive full creator completion status.

Sequence creator completion

Sequences support the same completion states as chambers. Reordering or changing chamber entries invalidates completion; metadata edits do not. Publishing a sequence does not require creator completion.

Publishing sequences

Published sequences upload similarly to chambers, with content kind set to sequence. All referenced Workshop chambers must remain available to players who subscribe to your sequence.