Your First Chamber
A short walkthrough from blank chamber to saved test.
- Open LEVEL EDITOR from the main menu.
- Choose CREATE CHAMBER (or NEW CHAMBER in the hub).
- Enter Place mode with V.
- Place floors and walls to define your test space.
- Position the Spawn — where the Subject begins the test.
- Position the Calibration Platform — the chamber exit goal.
- Add hazards or mechanisms as needed.
- Press PLAY to test your chamber.
- Save with Ctrl+S or the save action in the editor.
- Publish when ready from the Level Editor Hub.
Required objects
Every valid Chamber must contain:
- Exactly one Spawn (
game.spawn) - Exactly one Calibration Platform (
game.calibration_platform)
These required objects cannot be deleted. The validator rejects chambers missing either object or containing duplicates.
Tip: Select an existing object to move the active editing grid to that object's height before placing related pieces.