Your First Chamber

A short walkthrough from blank chamber to saved test.

  1. Open LEVEL EDITOR from the main menu.
  2. Choose CREATE CHAMBER (or NEW CHAMBER in the hub).
  3. Enter Place mode with V.
  4. Place floors and walls to define your test space.
  5. Position the Spawn — where the Subject begins the test.
  6. Position the Calibration Platform — the chamber exit goal.
  7. Add hazards or mechanisms as needed.
  8. Press PLAY to test your chamber.
  9. Save with Ctrl+S or the save action in the editor.
  10. Publish when ready from the Level Editor Hub.

Required objects

Every valid Chamber must contain:

  • Exactly one Spawn (game.spawn)
  • Exactly one Calibration Platform (game.calibration_platform)

These required objects cannot be deleted. The validator rejects chambers missing either object or containing duplicates.

Tip: Select an existing object to move the active editing grid to that object's height before placing related pieces.