Editor Overview

The Level Editor has two primary modes for working with chamber objects.

Select — C

Use Select mode to modify existing objects.

ControlAction
ClickSelect object
DragMove selected object
Q / ERotate left / right
R / F (also + / -)Move up / down
Nudge selected object on the grid plane
Delete / BackspaceDelete selected object

Required objects (Spawn and Calibration Platform) are protected and cannot be deleted.

Place — V

Use Place mode to add new objects from the catalog.

ControlAction
MousePosition placement preview
ClickPlace object
Q / ERotate preview
R / FChange placement elevation

Placement operates on the visible active grid plane at the current editing height.

Other editor shortcuts

ShortcutAction
LBegin connection from selected object
GToggle grid visibility
W A S DPan editor camera
Ctrl+ZUndo
Ctrl+Shift+Z or Ctrl+YRedo
Ctrl+SSave
Ctrl+DDuplicate selected