Editor Overview
The Level Editor has two primary modes for working with chamber objects.
Select — C
Use Select mode to modify existing objects.
| Control | Action |
|---|---|
| Click | Select object |
| Drag | Move selected object |
| Q / E | Rotate left / right |
| R / F (also + / -) | Move up / down |
| ← → ↑ ↓ | Nudge selected object on the grid plane |
| Delete / Backspace | Delete selected object |
Required objects (Spawn and Calibration Platform) are protected and cannot be deleted.
Place — V
Use Place mode to add new objects from the catalog.
| Control | Action |
|---|---|
| Mouse | Position placement preview |
| Click | Place object |
| Q / E | Rotate preview |
| R / F | Change placement elevation |
Placement operates on the visible active grid plane at the current editing height.
Other editor shortcuts
| Shortcut | Action |
|---|---|
| L | Begin connection from selected object |
| G | Toggle grid visibility |
| W A S D | Pan editor camera |
| Ctrl+Z | Undo |
| Ctrl+Shift+Z or Ctrl+Y | Redo |
| Ctrl+S | Save |
| Ctrl+D | Duplicate selected |