Building Chambers

Chambers are built from catalog objects placed on a 3D grid.

Active grid

The visible grid represents the elevation currently being edited.

  • Selecting an object moves the editing grid to that object's height.
  • Entering Place mode restores the last placement height.
  • Use R / F to raise or lower the active plane before placing.
  • Press G to show or hide the grid.

Structures

  • Floors — walkable surfaces and chamber foundations.
  • Walls — block movement and define spaces.
  • Platforms — elevated walkable areas.

Gameplay objects

  • Spawn — required starting position for the Subject.
  • Calibration Platform — required exit / completion goal.
  • Hazards — lethal or disruptive elements.
  • Mechanisms — buttons, moving platforms, turrets, and other interactive pieces.

Editing tools

  • Object selection — click objects in Select mode (C).
  • Move — drag or nudge with arrow keys.
  • RotateQ and E.
  • DeleteDelete (protected objects excluded).
  • Undo / RedoCtrl+Z and Ctrl+Y.
  • DuplicateCtrl+D.

See Triggers, Connections & Logic for wiring interactive behavior.